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In Death: Siege of Heaven
In Death: Siege of Heaven
Game

In Death: Siege of Heaven

by Superbright

Standalone wave-based VR archery gate-defense game from Superbright for Meta Quest 3, Quest 3S, and Quest Pro, rebuilt with Mobile HDR at 90 Hz across eight gothic maps and global Season 1 leaderboards.

Photos: 5

Aiming a bow from the elevated tower beneath the church bell as undead waves advance across sunlit gothic arches in In Death: Siege of HeavenCrusader knights and flying gargoyles converging around a glowing angel statue in emerald-lit gothic ruins in In Death: Siege of HeavenDefending a candlelit seasonal courtyard lined with jack-o'-lanterns and gothic arches in In Death: Siege of HeavenDrawing an arrow inside a towering stained-glass cathedral chamber as winged demons descend through shafts of violet light in In Death: Siege of HeavenWave 12 high-score gate defense overlooking a fiery abyssal sanctuary and the glowing Sacred Gate in In Death: Siege of Heaven

In Death: Siege of Heaven is a standalone single-player VR wave-defense archery game developed and published by Superbright. Released on November 11, 2026 on the Meta Horizon Store for Meta Quest 3, Meta Quest 3S, and Meta Quest Pro, the game spins out the popular gate-defense mode originally introduced inside In Death: Unchained (2020) into a dedicated arcade bow-shooter upgraded with a Mobile HDR rendering pipeline at 90 Hz.

Stationary gate-defense archery and trick-shot combos

Rather than navigating procedural dungeon corridors or teleporting away from close-quarters ambushes, In Death: Siege of Heaven places players atop an elevated tower overlooking the Sacred Gate. Ringing a suspended church bell with an arrow begins each wave, sending undead hordes, skeletal archers, armored crusader knights, winged gargoyles, and enemy-duplicating summoners marching toward the defense line.

  • Pure physical bow mechanics: Built around tactile two-handed VR archery with zero artificial locomotion—making 15-minute runs comfortable for VR newcomers while rewarding veteran marksmen chasing multi-million-point runs.
  • Skill-based trick-shot scoring: Every headshot is an instant kill, and chaining rapid hits, long-distance snipes, and arrows threaded through narrow architectural gaps multiplies combo scores before waves overwhelm the gate.
  • Eight atmospheric maps and two difficulty tiers: Defend gothic cathedrals, sunlit celestial ruins, stained-glass sanctuaries, and candlelit seasonal courtyards across Easy and Normal difficulty modes.

Standalone Quest visual upgrades and Season 1 leaderboards

While the original Siege of Heaven DLC remains playable at no extra cost inside In Death: Unchained for existing owners, Superbright rebuilt the standalone $11.99 edition to take advantage of newer standalone Quest hardware and give the mode a fresh competitive slate.

  • Mobile HDR rendering at 90 Hz: Upgraded lighting and wider dynamic brightness range running at a locked 90 Hz refresh rate on Meta Quest 3, Quest 3S, and Quest Pro.
  • New 3D lobby, shop tutorial, and adaptive audio: Introduces a redesigned 3D sanctuary lobby, a guided first-time upgrade shop tutorial, and dynamic orchestral music that intensifies with incoming waves.
  • Fresh global leaderboards & specs: Resets global and friend scoreboards to Season 1, requires ~1.2 GB of installed storage with offline play support, and offers seated, standing, and roomscale play across nine languages.

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In Death: Siege of Heaven

In Death: Siege of Heaven

$11.99

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