

Company
Superbright
Independent VR game studio and publisher led by Wojtek Podgorski, best known for developing In Death: Unchained and the standalone wave-defense archery game In Death: Siege of Heaven for Meta Quest.
Superbright is an independent virtual reality studio and publisher known for developing In Death: Unchained and its standalone arcade archery spin-off, In Death: Siege of Heaven, for Meta Quest headsets.
Immersive design roots and transition to VR games
Founded in 2014 by CEO Wojtek Podgorski with creative and engineering teams spanning New York and Wrocław, Poland, Superbright began as an immersive experience design studio working across virtual reality, augmented reality, and interactive installations. Before focusing full-time on consumer VR gaming, the studio collaborated with technology partners, museums, and entertainment brands to build spatial prototypes and real-time 3D applications.
In Death: Unchained and standalone Quest engineering
In July 2020, Superbright brought the gothic archery roguelite In Death—originally created for PC VR by Sólfar Studios—to standalone Meta Quest hardware as In Death: Unchained. Rather than delivering a simple port, Superbright rebuilt the rendering pipeline for mobile XR chipsets and supported the game through years of post-launch expansions, visual upgrades for Quest 2 and Quest 3, seasonal tournaments, and community events.
- In Death: Unchained (2020): Procedural VR bow-and-crossbow roguelite set across crumbling celestial citadels, purgatory cathedrals, and abyssal ruins on Meta Quest.
- Siege of Heaven DLC & Standalone Release (2020 / 2026): Originally introduced in December 2020 as a free stationary gate-defense mode inside In Death: Unchained, In Death: Siege of Heaven launched as its own standalone Meta Horizon Store title on November 11, 2026, featuring a Mobile HDR graphics pipeline at 90 Hz, dynamic wave music, a new 3D lobby, and fresh global leaderboards.
Led by Podgorski, Superbright focuses on tactile physical archery mechanics, high-frame-rate mobile VR rendering, and replayable score-chasing systems tailored to standalone headsets.
Games by Superbright



