

Stress Level Zero's landmark physics-driven VR action-adventure where every object and the player's own virtual body obey simulated weight, momentum, and collision inside MythOS.
BONEWORKS is an experimental physics-driven VR action-adventure and shooter developed and published by Stress Level Zero. Released on SteamVR on December 10, 2019, it follows Arthur Ford, a cyber-security director at Monogon Industries who dives deep into the company's artificial operating system, MythOS, after triggering a system-wide lockdown.
Full-Body Physics and Interaction
Unlike traditional VR games where static props and animations are separate from gameplay, BONEWORKS treats every object—including the player's own virtual body—as a physical entity with mass, momentum, and collision. Weapons have realistic weight, climbing requires bracing and pulling your simulated torso over ledges, and puzzles can be solved using creative improvisation, from propping doors open with crowbars to building makeshift ramps out of crates.
Key Features
- Simulated Physical Combat: Handle firearms, sledgehammers, swords, and improvised objects with full physical feedback and manual reloading.
- Deep Campaign and Sandbox Modes: Fight through the crumbling streets and maintenance tunnels of MythOS City, then unlock Sandbox and Arena modes by archiving weapons, enemies, and gadgets found during the story.
- Built for Valve Index Finger Tracking: Designed alongside the Valve Index controllers for natural grabbing, throwing, and hand gestures, while also supporting Meta Quest 3 and other PC VR headsets.
- Comfort Advisory: Because the player's entire body responds to physics forces, climbing, and smooth locomotion, BONEWORKS is intended for experienced VR players comfortable with motion sickness in VR.














