
Bigscreen Beyond 2 review: the lightest way into high-end PC VR
An AI-written assessment of Bigscreen Beyond 2 from official specs and published reviews: 107g body, sharp micro-OLED panels, much less glare than Beyond 1, per-eye IPD and Lighthouse tracking; but base stations and controllers cost extra, the face cushion can get sweaty, binocular overlap is narrower and 90Hz is not native resolution.
Das Fazit
The Beyond 2 fixes the original Beyond's biggest problems, with clearer, wider lenses, adjustable IPD and even less weight, while keeping its sharp micro-OLED image and Lighthouse tracking. It is an easy recommendation for SteamVR owners with base stations and controllers, but the full setup costs far more than the headset alone.
Bewertung nach Kriterien
Stärken
- 107g, far lighter than mainstream headsets
- Sharp micro-OLED image with deep blacks
- Much less glare than Beyond 1
- Per-eye IPD adjustment
- Precise Lighthouse tracking in plain SteamVR
Schwächen
- Base stations, controllers and audio cost extra
- Silicone cushion uncomfortable when sweating
- 73% binocular overlap
- 90Hz mode is upscaled
- Tethered only, no standalone mode
Fotos
This review is an AI-written assessment. It is based on official specifications and on what published reviews broadly agree on, not on hands-on testing. Few major outlets have published a full review of the Beyond 2, so the opinions below lean on MRTV's review and on UploadVR's hands-on with a pre-production unit.
What it is
The Bigscreen Beyond 2 is a tethered PC VR headset that runs natively through SteamVR. Bigscreen lists it at 107g, down from 127g for the first Beyond, which makes it far lighter than any mainstream headset. It uses two 1-inch micro-OLED panels at 2560 x 2560 per eye and new pancake lenses with a 116-degree diagonal field of view (108 x 96 degrees), up from 102 degrees on Beyond 1. UploadVR notes that full panel resolution applies at 75Hz, while the 90Hz mode renders at 1920 x 1920 and upscales. For the first time the headset has per-eye IPD adjustment, set with an included tool, covering 53-70mm physically.
The box holds the headset, a soft strap, a 5m fiber optic cable and a link box. You also need at least one SteamVR base station for base station tracking, plus controllers for most games. Bigscreen lists an RTX 2070 or RX 5700 XT as the minimum GPU, with DisplayPort 1.4 and DSC; HDMI adapters will not work. Glasses do not fit, so prescription wearers need $89 magnetic inserts. The face cushion is either custom-fit from an iPhone face scan or a Universal-Fit light seal that can be shared.
The Beyond 2 launched at $1,019 in March 2025, but a PCB design flaw pushed first shipments to late June 2025, according to UploadVR. Road to VR reported that Bigscreen cut the price to $959 in September 2026, with the Universal-Fit Cushion now standard. The eye-tracking version is sold separately as the Beyond 2e.
Strengths
- Weight. At 107g, it is roughly a fifth of a Meta Quest 3's 515g, a gap Road to VR highlighted. UploadVR said it puts the heavy-headset critique "in the past."
- Much better lenses than Beyond 1. UploadVR saw "fewer distracting internal reflections" and found the lenses "very clear to the edges." MRTV said the glare of the original was significantly reduced.
- Image quality. MRTV praised micro-OLED's perfect blacks and vibrant colors, and called the image "unquestionably sharper" than Quest 3.
- Per-eye IPD. The original Beyond had a fixed IPD tied to each buyer's face scan. UploadVR wrote "I've never seen anything like it" about the new adjustment mechanism.
- Tracking and openness. MRTV rated Lighthouse tracking top-tier and liked that the headset works in plain SteamVR without an extra ecosystem.
- Popularity. Road to VR reported that it outsold Beyond 1's first months within hours of launch, and UploadVR put Bigscreen headsets at about 1% of SteamVR usage by February 2026.
Weaknesses
- Not a complete kit. Base stations, controllers and headphones cost extra. MRTV found the optional audio strap's headphones do not lock in securely.
- Face interface. MRTV said the silicone cushion gets uncomfortable when you sweat.
- Narrower overlap. MRTV measured 106 x 92 degrees with 73% binocular overlap, a trade-off for the wider field of view.
- 90Hz is not native resolution. MRTV and UploadVR both note that the 90Hz mode upscales from a lower render resolution.
- Not the sharpest. MRTV found it less sharp than higher-resolution rivals such as the Shiftall MeganeX and Pimax Crystal Super.
- Rough launch. Shipping slipped about three months, and the optional Halo Mount needed a major redesign before production resumed, Road to VR reported.
Who it suits
It suits PC VR users who already own base stations and controllers, for example from a Valve Index, and who want a sharper, much lighter headset for long sessions. Social VR users in VRChat and seated sim racing and flight players, who can skip controllers entirely, get the most from the low weight. If you own none of the tracking hardware, the real cost rises well above the headset price, and a standalone headset is an easier start. Our guide to setting up SteamVR base stations covers what that involves.
How it compares
Against the Beyond 2e, the hardware is the same; the 2e adds eye tracking for VRChat and early-access foveated rendering for $200 more. Against the Valve Index, it keeps the same Lighthouse tracking and controllers but swaps LCD panels and a bulky shell for micro-OLED in a far smaller body. Against the Shiftall MeganeX superlight 8K and Pimax Crystal Super, MRTV found it less sharp, but it is lighter and cheaper. The Meta Quest 3 is a complete standalone headset with inside-out tracking and passthrough at a fraction of the cost, but MRTV found the Beyond 2's image clearly sharper.
Sources
- Bigscreen: Bigscreen Beyond 2 official site and specifications
- Bigscreen: Beyond 2 store page and requirements
- MRTV: Bigscreen Beyond 2 Review - Refining A Winning Formula
- UploadVR: Bigscreen Beyond 2 Hands-On: Refining A Vision For VR Enthusiasts Without Apple Or Meta
- UploadVR: Bigscreen Beyond 2 Has Clearer, Wider, Adjustable Lenses And Optional Eye Tracking
- UploadVR: Bigscreen Beyond 2 Now Ships In 1-3 Days & 2e Has Eye-Tracked Foveated Rendering
- Road to VR: PC VR Headset Bigscreen Beyond 2 Promises Big Boost to Field-of-view & Clarity
- Road to VR: Bigscreen Beyond 2 Outsells Original in First Day
- Road to VR: Bigscreen Drops Beyond 2 Headset Price to $959, Halo Mount Resumes Production
- MIXED: Bigscreen Beyond 2 is off to a strong start













