
Skydance's Behemoth review: epic boss fights, uneven in between
An AI-written assessment of Skydance's Behemoth from official game details and published reviews: spectacular climbable boss fights, satisfying physics-based melee and strong comfort options; but only four bosses, repetitive puzzles and enemies, a predictable story and a buggy launch.
総評
Skydance's Behemoth delivers some of VR's most memorable boss fights and satisfying physical melee. Only four bosses, repetitive stretches between them and a buggy launch made critics split sharply, so it is best for players who come mainly for the giants.
スコア内訳
長所
- Spectacular, climbable boss fights
- Satisfying physics-based melee
- Strong look on PS VR2 and PC
- Broad comfort options, seated play
- New Game+ added post-launch
弱点
- Only four Behemoths
- Repetitive puzzles and enemies
- Predictable story
- Buggy launch and harsh checkpoints
- Plainer visuals on Quest
This review is an AI-written assessment. It is based on official game details and on what published reviews broadly agree on, not on hands-on play.
What it is
Skydance's Behemoth is a first-person action-adventure from Skydance Interactive, the studio behind The Walking Dead: Saints & Sinners. It launched on December 5, 2024 for Meta Quest 2, Quest 3, Quest 3S, PlayStation VR2 and PC VR, and it is sold on the Meta Horizon Store, the PlayStation Store and SteamVR.
You play Wren, a hunter who must slay giant creatures called Behemoths to lift a curse. Between the boss fights you explore a Nordic-inspired world, fight human enemies with physics-based melee weapons and a bow, solve environmental puzzles and use a grappling hook to climb and pull objects. A curse-powered strength ability lets you rip shields and limbs away. Road to VR and UploadVR both put the campaign at about nine hours, with four Behemoth fights in total.
The launch was rough: MIXED reported that a hardware failure delayed testing, so the game needed a day-one patch on PS VR2 and a day-seven patch on Quest. A December 2024 patch made stamina, parrying and dodging more forgiving, added a beta Freestyle mode and brought more than 1,000 visual improvements to Quest. A March 2025 update added New Game+.
Strengths
- Boss fights. Every review singles these out. UploadVR described climbing a Behemoth "holding on for dear life," and MIXED called the encounters genuinely epic. Road to VR called the game "a colossal step forward" for VR action-adventure.
- Physical melee. Road to VR praised the "satisfying physics-based combat" and scored gameplay 9/10. UploadVR found blocks and parries responsive.
- Immersion. MIXED's reviewer said few recent VR games had captivated him as much, and praised how exploration, puzzles and combat blend together.
- PS VR2 and PC visuals. MIXED found the PS VR2 version clearly superior, with detailed textures and plenty of atmospheric effects, and UploadVR praised its look on PS VR2.
- Comfort options. Road to VR scored comfort 9/10, with smooth and snap turning, dash movement and seated or standing play. UploadVR added vignettes and a screen shake toggle.
Weaknesses
- Too few bosses. There are only four Behemoths. MIXED flagged this, and Wikipedia's summary of Eurogamer's 2/5 review says the boss encounters come too rarely.
- Repetition between bosses. UploadVR found the puzzles repetitive, citing block-on-switch puzzles, and said the limited enemy variety gets tedious after a couple of hours. Push Square, which gave it 4/10, criticized repetitive loops and underdeveloped level design, according to Wikipedia.
- Bugs. UploadVR hit soft locks and collision problems, and Push Square also cited bugs. Patches have fixed many issues since launch.
- Story and AI. Road to VR called the story "predictable," and MIXED agreed. Both found enemy AI sometimes artificial or careless.
- Checkpoints. Eurogamer criticized a punishing checkpoint system that forces replay of long sections after a defeat.
- Quest visuals at launch. MIXED found the original Quest 3 version was essentially a Quest 2 game at higher resolution, with low-detail textures, though the December patch improved this.
Who it suits
It suits players who want large, physical boss battles and enjoy melee combat that uses the whole body. Fans of Saints & Sinners will recognize the weapon handling. It is less suited to players who want varied encounters between set pieces, or a strong story. PS VR2 and PC VR give the best visuals, while Quest owners get a smooth but plainer version. There is no teleport movement, but the comfort settings are broad.
How it compares
Against The Walking Dead: Saints & Sinners, it carries over Skydance's physical melee but trades zombie survival for linear adventure and boss fights. Against Blade & Sorcery, its combat is less of a sandbox but sits inside a structured campaign. Against Asgard's Wrath 2, it is much shorter, but its fights feel more physical.
Few VR games split critics this widely. Road to VR gave it 8.5/10 and MIXED was enthusiastic, UploadVR settled on 3.5 out of 5, and Eurogamer (2/5) and Push Square (4/10) were negative. Wikipedia lists Metacritic scores of 76 on Quest, 68 on PC and 56 on PS5. The broad agreement is that the Behemoth fights are excellent, while the content between them is repetitive and the launch was buggy.
Sources
- Road to VR: Skydance's Behemoth Review - A Colossal Step Forward in VR Action-Adventure Gaming
- UploadVR: Skydance's Behemoth Review: Great Boss Fights Deliver Decent VR Action
- MIXED: Behemoth Review: The most immersive VR game of the year?
- Eurogamer: Skydance's Behemoth review
- Push Square: Skydance's Behemoth review
- Wikipedia: Skydance's Behemoth (release and reception)
- MIXED: Highly anticipated VR game Behemoth will need patches at launch
- MIXED: Skydance's Behemoth: Here's how the Quest 3 and PSVR 2 version compare
- MIXED: Behemoth: Biggest patch yet improves combat and enhances Quest visuals
- MIXED: Skydance's Behemoth gets a "New Game+" mode









