ソフトウェア
Boundary (Guardian)
別名:Guardian, Chaperone, play area, safety boundary, guardian boundary
A boundary is the virtual safety border you set around your play area; when you get close to its edge, the headset shows a wall or your real room so you avoid bumping into things.
A boundary marks the safe space where you can move while wearing a headset. Because a VR headset blocks your view of the real room, the boundary warns you before you walk into furniture, walls or people. Different platforms use different names: Meta originally called it Guardian and now uses Boundary in its menus, SteamVR calls it Chaperone, and PICO calls it a safety boundary.
Kinds of boundary
- Stationary: a small circle around you, for seated or standing play where you do not walk around.
- Room-scale: an area you trace or that the headset detects from the floor and furniture, for games where you move, duck and dodge.
When you approach the edge, a grid or wall appears, and on many headsets the view switches to passthrough if you step outside.
Tips
- Clear the space of trip hazards, pets and fragile items before you set it up.
- Draw the boundary slightly inside real obstacles, not right up against them.
- Redo the setup if you move furniture or the headset says it cannot recognize the room.
Some mixed reality apps on Quest can run without a boundary, because you can already see your room through the headset.
関連用語
- Passthrough
- Passthrough shows you a live camera view of your real surroundings inside a headset, so you can see your room…
- Six degrees of freedom (6DoF)
- Six degrees of freedom (6DoF) means a headset or controller tracks both rotation and movement through space…
- SteamVR
- SteamVR is Valve's free software for playing VR on a Windows PC: it runs the headset, provides the home space and settings…