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Asgard's Wrath 2 review: Quest's biggest RPG, with rough edges
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Asgard's Wrath 2 review: Quest's biggest RPG, with rough edges

An AI-written assessment of Asgard's Wrath 2 from official game details and published reviews: huge scale, inventive god-scale puzzles and varied heroes, but floaty melee, no teleport option, a lore-heavy story and launch-era visual compromises.

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Kết luận

Asgard's Wrath 2 is the largest and most ambitious RPG on Meta Quest, with excellent puzzles and dozens of hours of content for $59.99. Melee that lacks weight, no teleport locomotion and a story heavy on exposition keep it short of the perfect scores some critics gave it.

Chi tiết điểm số

Độ thoải mái6.0
Lối chơi8.5
Đồ họa8.0
Thư viện nội dung9.5
Giá trị9.0

Ưu điểm

  • 60+ hour campaign, 100+ for completionists
  • Inventive god-scale puzzles
  • Varied heroes and animal followers
  • Quest 3 enhanced graphics mode
  • Strong value for the price

Điểm yếu

  • Melee combat lacks weight
  • No teleport locomotion option
  • Lore-heavy story with uneven pacing
  • Sparse open-world areas
  • No further updates after studio closure

Trailer & ảnh chụp màn hình

This review is an AI-written assessment. It is based on official game details and on what published reviews broadly agree on, not on hands-on play.

What it is

Asgard's Wrath 2 is an open-world action RPG developed by Sanzaru Games and published by Oculus Studios. It launched on December 15, 2023 for Meta Quest 2, Meta Quest 3 and Meta Quest Pro, and it is sold only on the Meta Horizon Store, where it is listed at $59.99. Meta's launch post promised a campaign of 60+ hours and 100+ hours for completionists. At launch it was also bundled free with new Quest 3 headsets.

You play a cosmic guardian who takes over mortal heroes, each with its own weapons and fighting style, and who can turn animals into followers and mounts. The world is split into large regions with dungeons, bosses and "god-scale" puzzles, where you switch between a giant's view of the map and the ground-level hero. An asynchronous dungeon mode called Uncharted Rifts adds replayable runs.

Post-launch support ran for about a year. A January 2024 patch added performance fixes, new controller options and an easier Bruiser boss. A March 2024 update added up to five save slots. In May 2024 a Quest 3 enhanced graphics mode arrived with higher-resolution textures and improved shaders and models, at the cost of the 90Hz option. Rotating Cosmic Events followed, and UploadVR reported the last content update in January 2025. Meta closed Sanzaru Games on January 13, 2026, so no further updates should be expected, though the game is still on sale.

Strengths

  • Scale. Reviews agree it is one of the largest games on standalone VR. Game Informer counted a 70+ hour campaign, and UploadVR put the main story near 60 hours.
  • Puzzles and god-scale moments. Game Informer compared it to the Zelda game VR fans have wanted. UploadVR praised its "awe-inspiring sequences" of god-like scale.
  • Varied heroes and followers. IGN highlighted satisfying combat and deep RPG systems, and the animal followers add puzzle abilities and mounts.
  • Quest-defining ambition. IGN gave it 10/10 and said it "sets a new gold standard" for VR. Road to VR called it a "new benchmark" for Quest games after its first eight hours.

Weaknesses

  • Melee feel. UploadVR found that sword fighting lacks weight and feedback, so throwing weapons often feels better. Game Informer found throwing tiring and weapon grabbing fussy.
  • Comfort. There is no teleport locomotion. GamingTrend called a second movement mode an "absolute necessity", although vignette and snap-turn options exist.
  • Story and pacing. UploadVR felt the plot was weighed down by lore and exposition. Game Informer felt the final chapters were rushed, and Tom's Guide found the opening slow.
  • Visual compromises. At launch it was built around Quest 2, with pop-in and shimmer. The Quest 3 enhanced mode fixed much of this later, but only for Quest 3 owners.
  • Empty open areas. UploadVR described parts of the world as "barren set dressing" with little life between objectives.

Who it suits

It suits Quest owners who want a long, single-player RPG in the style of a traditional console adventure, and who are already comfortable with smooth locomotion. Puzzle fans get a lot out of it. Players prone to motion sickness should be careful, since there is no teleport fallback. Quest 3 owners get the best version thanks to the enhanced graphics mode. With the studio closed, buyers should treat the game as finished: no new content is coming.

How it compares

Next to Batman: Arkham Shadow, the other big Meta-published Quest exclusive, Asgard's Wrath 2 is far longer and more open, but its combat is less focused and its story less tight. Against Half-Life: Alyx on SteamVR, it gives up physics detail and visual polish in exchange for sheer size, and it runs standalone without a gaming PC. For hours of content per dollar on Quest, few games come close.

Critical opinion is split in a way that matters. IGN (10/10) and Game Informer (9/10) treated it as a landmark. UploadVR gave it 3 out of 5, citing combat feel, the empty world and launch-era visuals. The broad agreement is that its scale and puzzles are exceptional, while its moment-to-moment combat and comfort options are only average.

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