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The Thrill of the Fight review: the VR boxing sim that wears you out
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The Thrill of the Fight review: the VR boxing sim that wears you out

An AI-written assessment of The Thrill of the Fight from official game details and published reviews: realistic, skill-based boxing, an intense workout and a $9.99 price, but it needs room-scale space and offers thin content, plain visuals and no multiplayer.

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평결

The Thrill of the Fight is the most demanding and realistic boxing workout in VR, and at $9.99 it is excellent value. It needs a real room-scale space and offers little beyond its fights, with no story, no multiplayer and plain presentation.

점수 세부 내역

편안함8.0
게임플레이8.5
그래픽6.0
콘텐츠 라이브러리6.0
가치9.5

장점

  • Realistic, skill-based boxing
  • Intense cardio workout
  • Distinct opponent styles
  • Very low price
  • No artificial locomotion

아쉬운 점

  • Needs at least 2m by 2m of space
  • Thin content beyond fights
  • Gets repetitive over time
  • Plain visuals and venues
  • No multiplayer

This review is an AI-written assessment. It is based on official game details and on what published reviews broadly agree on, not on hands-on play.

What it is

The Thrill of the Fight is a VR boxing game that aims to be closer to a simulator than an arcade game. It was made by solo developer Ian Fitz and first appeared on PC VR, where Gaming Nexus covered it during Steam early access in early 2018. It reached Quest in October 2019. On the Meta Horizon Store it costs $9.99 and works on Quest 2, Quest 3, Quest 3S and Quest Pro.

You enter a virtual gym and work through a series of opponents, each with their own style. There is also a heavy bag and a dummy for practice. Fitz told the Oculus Blog, as UploadVR reported, that there are "very few 'game-y' mechanics". Instead, the game looks at where and how hard each punch lands to decide its effect. Gaming Nexus described how the game measures your punch force on the heavy bag so it can calibrate damage.

The game is single-player and room-scale only. The store asks for a play area of at least 2m by 2m (6.5ft by 6.5ft), and there is no artificial locomotion: you move by moving your feet. The VR Grid noted that in a smaller space a red square marks your limits, and the opponent stays inside it. A separate sequel, The Thrill of the Fight 2, is published by Halfbrick Studios at $19.99 and adds career and multiplayer modes.

Strengths

  • Authentic boxing. The VR Grid scored it 9/10 and called it "the truest simulation of the sport". UploadVR's short hands-on called it "a neat little boxing simulator" that got the heart racing. Gaming Nexus, still in early access, called the gameplay "magnificent".
  • A brutal workout. This is its reputation. The VR Grid called it the most physical game its reviewer had played in a headset, and found 15 minutes enough to exhaust anyone. Old Cynic called it "one of the toughest workouts you'll ever face". GamingTrend recalled it being treated as part of an effective home workout regimen.
  • Skill matters. The VR Grid found that each opponent forces you to work on something specific, such as staying busy, counter-punching or body shots, and that every hit you take feels like your own fault. Opponents bruise and cut as fights go on.
  • Price. At $9.99, The VR Grid said it is "easily worth the asking price".

Weaknesses

  • Space requirements. It needs a real room-scale area, and The VR Grid noted that the bigger your space, the better and more realistic it gets. Players with small rooms get a reduced version of the experience.
  • Thin content. Beyond the fights and training props there is not much else, The VR Grid said. There is no story, no career structure and no multiplayer in the original.
  • Repetition. VR Fitness Insider called it fantastic for fitness, but found that the action "does get a bit repetitive" over time.
  • Plain presentation. The VR Grid said the venues never really impress. The Quest version has far fewer crowd members and dialed-back boxer details compared with PC.
  • Physical intensity. The difficulty is the point, but The VR Grid's reviewer gassed out on several occasions. The store also tells players to set up their boundary properly and be ready to punch anywhere in the play area.

Who it suits

It suits players who want boxing that rewards technique, footwork and stamina, and anyone using VR mainly for cardio. Old Cynic also played it seated, though room-scale is the intended way to play. It is a poor fit for people with little free floor space, players who want a story or online opponents, and anyone looking for a gentle session. Our guide on how to start working out in VR covers space, boundary setup and pacing.

How it compares

Creed: Rise to Glory is the main alternative. It costs $29.99 on Quest and offers a film license, a short career mode and online PvP. Its systems mime fatigue and knockdowns, so it plays more like an arcade game. The Thrill of the Fight is cheaper, more demanding and more realistic, but has far less structure. GamingTrend grouped it with rhythm and fitness games such as Beat Saber, which offer a less punishing kind of workout.

The sequel has not replaced the original. GamingTrend scored The Thrill of the Fight 2 70 out of 100 and agreed with many players that the original was better. UploadVR called the sequel a departure that rewards more serious form. Coverage of the original from major outlets is mostly news and hands-on impressions rather than scored reviews. Those, plus specialist sites and its long-standing reputation with players, all point the same way: a cheap, bare-bones and exhausting boxing sim that does its one job very well.

Sources

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